HOME MATT KADING MEMORIAL APBA LEAGUE MESSAGE BOARD
TEAM PAGES   Rule 2.00     DRAFT
STANDINGS .... An Infield Fly is a fair fly ball (not including a line drive nor an attempted bunt) which can be caught by an infielder with ordinary effort, PAST SEASONS
STATS when first and second, or first, second and third bases are occupied, before two are out.  The pitcher, catcher and any outfielder who  ALL STAR GAMES
RULES stations himself in the infield on the play shall be considered infielders for the purpose of this rule. NO HITTERS
RULES- Playoffs        When it seems apparent that a batted ball will be an Infield Fly, the umpire shall immediately declare "Infield Fly" for the benefit of 
the runners. If the ball is near the baselines, the umpire shall declare "Infield Fly, if Fair."
                The ball is alive and runners may advance at the risk of being caught, or retouch and advance after the ball is touched, the same on any
fly ball. If the hit becomes a foul ball, it is treated the same as any foul.  
        If a declared Infield Fly is allowed to fall untouched to the ground, and bounces foul before passing first or third base, it is a foul ball. If
PLAYOFFS a declared Infield Fly falls untouched outside the baseline, and bounces fair before passing first or third base, it is an Infield Fly.
Updated 10/25/20      On the Infield Fly rule the umpire is to rule whether the best could ordinarily been handled by an infielder- not by some arbitrary
limitation such as the grass or base lines. The umpire must rule also that a ball is an Infield Fly, even if handled by an outfielder, if, in the
PLAYOFFS umpire's judgment, the ball could have been as easily handled by an infielder. The Infield Fly is in no sense to be considered an appeal play
I. PLAYOFF SEEDING
A. The seeds are determined by records. Best record gets best seed.
1. Seeding in the event of a tie:
A. Best head to head record gets higher seed
B. Best head to head record among other playoff teams
C. Best record against teams with winning records
D. Longest playoff drought
E. Best record vs last year's league champion
F. Coin toss
2. Tie breaker to determine 5th seed
A. One playoff game will be played unless 3 or more teams are involved in the tie
B. Home team determined by same tiebreaker as listed in A.1.
II. PLAYOFF SERIES
B. A wildcard game will precede the first round of the playoffs. The 4th and 5th seeds will play.
C. The first round of the playoffs will be a 7 game playoff.
1. The teams shall consist of the top 3 seeds in each division plus winner of the wildcard game.
2. The format shall be 2-3-2.
3. The 1st seed will face the wildcard winner (4th seed). The 2nd seed play the 3rd seed. 1st and 2nd seeds have more home games.
D. The first round winners will meet in a 7 game playoff to determine the Division Champions.
1. The format shall be 2-3-2
2. Top remaining seed is the home team in each 2 game set.
E. The Nuxhall Division Champion and the Weaver Division Champion meet in a 7 game playoff to determine the league champion.
1. The format shall be 2-3-2
2. Ties to determine home field advantage
A. Team with better current regular season record
B. Team with better current season playoff record by winning percentage
C. Best head to head record among other playoff teams
D. Best record against teams with winning records
E. Longest playoff drought
F. Best record vs last year's league champion
G. Coin toss
F. There is one travel day between playoff locations during each series and one day off between each playoff series.
III. PLAYOFF ROSTERS
A. Any overused player (innings, games, stolen bases) during the regular season is not eligible to participate in the playoffs.
B. Each team is limited to 26 players on the playoff roster
C. Each team must have between 9 and 13 pitchers on the playoff roster
D. Each team must have at least 2 players for every position on their playing roster at all times with a  minimum of 11 position players
E. Team rosters may change between playoff series, but must be the same during any individual playoff series
F. A team will lose a roster spot should they not be able to have more than one player eligible at a position.
G. Each team must have a grade 1, 2 or 3 reliever on the roster. That pitcher may not be voluntarily removed from the game.
   The pitcher must be removed from the game should he give up 8 runs unless there is no other reliever available.. In that case, he stays.
    You may downgrade an unused starting pitcher to a grade 3.
H. The wildcard game and a 1 game playoff are both treated like their own playoff series and only 1 starting pitcher is needed for the roster
IV. PLAYOFF ROTATIONS
A. Teams may use a 4-man rotation since 4 days rest is required between playoff starts.
     However, each team's starting pitchers are NOT necessarily rested before each series depending on the length of their previous series.
B.  The regular season schedule may not allow certain starting pitchers to pitch in early October
C. The starting pitchers must be announced before the lineups are loaded.
V. PLAYOFF USAGE AVAILABILITY
A. Starting ptichers
1. A SP with 100+ eligible KADING IP can start 2 games in a series
2. A SP with 81-99 eligible KADING IP can start 1 game in a series
3. A SP with less than 81 eligible KADING IP can NOT start in a series
B. Relief pitchers
1. A RP with   59+ KADING IP is allowed 7 innings per series
2. A RP with 50-58 KADING IP is allowed 6 innings per series
3. A RP with 42-49 KADING IP is allowed 5 innings per series
4. A RP with 34-41 KADING IP is allowed 4 innings per series
5. A RP with 25-33 KADING IP is allowed 3 innings per series
6. A RP with 20-24 KADING IP is allowed 2 innings per series
7. A RP with grades 1,2 or 3 are not restricted by IP
C. Special pitchers
1. A full time (100+ ip) Starting pitcher's relief grade will be the same as their start grade unless they pitched over 20 innings of relief (in which case they will
     receive their relief grade unless it is lower than their start grade.  If the relief grade is lower than the start grade, then they will get the
     start grade in relief).
2. A SP with 100+ eligible KADING IP that won't be used in the playoffs as a SP may be used in relief (7 innings per series) at his SP grade
D. Position players
1. A player with 81+ eligible KADING games may start each game
2. A player with 30-80 eligible KADING games may not play defense prior to the 7th inning of any game unless there is an injury or ejection .
3. A player with less than 30 KADING games may not play in the playoffs.
4. Stolen base restrictions for each playoff series
A. players with 0 to 12 KADING SB attempts are limited to 1 SB attempt
B. players with 13-20 KADING SB attempts are limited to 2 SB attempts
C. players with 21-29 KADING SB attempts are limited to 3 SB attempts
D. players with 30-37 KADING SB attempts are limited to 4 SB attempts
E. players with 38-45 KADING SB attempts are limited to 5 SB attempts
F. players with 46-54 KADING SB attempts are limited to 6 SB attempts
G. players with 55-62 KADING SB attempts are limited to 7 SB attempts
H. players with 63-70 KADING SB attempts are limited to 8 SB attempts
I. players with 71-79 KADING SB attempts are limited to 9 SB attempts
J. players with 80-87 KADING SB attempts are limited to 10 SB attempts
K. players with 88+ KADING SB attempts are limited to 11 SB attempts
VI. GAME PLAY
A. Responsibliites
1. All games must be played against another league manager.
2. It is the responsibility of both managers to make sure that the games are played on time.
3. The pfile must be sent to the Commissioner
B. Rainouts
1. If a rainout is an official game per MLB regular season rules, then there is no replay even though new MLB playoffs require all games
    must play at least 9 innings.
C. Injuries/Ejections
1. Any injuries or ejections are for the game in progress only
2. Any injury or ejection that happens before the leadoff batter in the top of 1st inning has a play result will require that the game must start over
3. Any injury or ejection or key stroke error that results in a team not having anyone available to play a position, then the team should attempt
    to make the most logical substitution possible. Contact the commissioner should both managers not agree on the most logical substitution.
4. In the event of an injury or ejection, a 30-80 game position player may be used even if there is an 81+ player on the bench
D. Offense
1. Hit and Run play.
A. Any non-pitcher may attempt a hit and run.
B. The hit and run play may not be used with 2 outs.
2. The squeeze may only be attempted once per game. A foul ball, for example, counts as an attempt.
3. Any pitcher may be used as a pinch runner. 
4. A position player may pinch hit for a pitcher at any time during a game except for the top of the 1st inning
5. A pinch hitter may not pitch in the same game.
6. Pitchers are not allowed to pinch hit (2 way players are exempt from this rule)
E. Defense
1. Players may not play a position not listed for them on the website unless an injury or ejection requires it
2. Any event that results in a team have not having anyone available to play a position,
     then the team should attempt to make the most logical substitution possible.             
F. Pitching
1. A pitcher must be removed after allowing 8 runs
G. Starting Pitching
1. Starting pitchers must pitch to at least 3 batters before being removed
2. Any starting pitcher may be removed after a rain delay regardless of the situation.  (over rides Rule VI.G.1)
3. Starting pitchers are limited to 10 innings in any single game except a SP with a no hitter may pitch until a hit is allowed
4. Starting pitchers may not pitch in relief in the same series
H. Relief Pitching
1. Grade 1-3 relievers are not limited by innings pitched in a single game
2. Grade 4 or higher relievers may not pitch more than 3 innings in a game
3. A relief pitcher must pitch to at least 3 batters or complete the inning in progress prior to being removed (unless there is an injury or ejection)
4. If a pitcher is mistakenly entered into the game, then the pitcher must intentionally walk the 1st batter and leave the game
5. No position player may be used in relief unless the team has run out of relievers
6. Any relief pitcher may be removed after a rain delay regardless of the situation (over rides Rule VII. I. 3)
7.  Overusage of a RP does not carry to the next series
I. Protests
1. Any rule infraction may result in a game protest but let's use common sense
2. Protested games must be played in its entirety prior to filing a protest.
3. A protest must be ruled on prior to the start of the next game.
4. Commissioner will rule on all protests
5. An over usage may result in a game protest. In the event of no protest, then the over used player is deemed injured (ineligible)
       for the remainder of that playoff series.
Nuxhall one game playoff and Opening round calendar: Weaver one game playoff and Opening round calendar:
10/1 wild card game- or all one game playoffs (if necessary) 10/1 wild card game- or all one game playoffs (if necessary)
10/2 rest day or wild card game if one game playoff was necessary 10/2 rest day or wild card game if one game playoff was necessary
10/3 game 1 10/3 game 1
10/4 game 2 10/4 game 2
10/5 rest day 10/5 rest day
10/6 game 3 10/6 game 3
10/7 game 4 10/7 game 4
10/8 game 5 (if necessary) 10/8 game 5 (if necessary)
10/9 rest day 10/9 rest day
10/10 game 6 (if necessary) 10/10 game 6 (if necessary)
10/11 game 7 (if necessary) 10/11 game 7 (if necessary)
Nuxhall Division Championship Weaver Division Championship
Day 1 rest day   (10/8, 10/9, 10/10, 10/11 or 10/12) Day 1 rest day   (10/8, 10/9, 10/10, 10/11 or 10/12)
Day 2 game 1 Day 2 game 1
Day 3 game 2 Day 3 game 2
Day 4 rest day Day 4 rest day
Day 5 game 3 Day 5 game 3
Day 6 game 4 Day 6 game 4
Day 7 game 5 (if necessary) Day 7 game 5 (if necessary)
Day 8 rest day Day 8 rest day
Day 9 game 6 (if necessary) Day 9 game 6 (if necessary)
Day 10 game 7 (if necessary) Day 10 game 7 (if necessary)
League Championship calendar begins the day after the final DCS game. (for League Championship purposes, the Division Championships started on the same day)
Day 1 rest day
Day 2 game 1
Day 3 game 2
Day 4 rest day
Day 5 game 3
Day 6 game 4
Day 7 game 5 (if necessary)
Day 8 rest day
Day 9 game 6 (if necessary)
Day 10 game 7 (if necessary)